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Independent · Mercenary Cruiser

THE AVENGING SUN

Some ships are built to inspire confidence.

The Avenging Sun was built to survive disappointment.

An independent mercenary cruiser, the Avenging Sun is neither elegant nor prestigious. It is a working vessel — scarred, repeatedly repaired, heavily armed and kept alive through stubborn engineering long after cleaner ships would have been scrapped.

Its appearance reflects that history.

The hull is ugly in the way only useful things can become ugly. Replacement plating does not always match. Structural sections have been rebuilt from whatever could be sourced. Systems have been patched, upgraded, bypassed and restored across years of hard service.

It is, in many ways, a Frankenstein of space.

And that is precisely why its crew trusts it.

The Avenging Sun is not owned by a government.

It does not fly for Zeus.

It does not answer to Yokanashi authority.

It survives through contracts, salvage, escort work, armed intervention and whatever other work keeps fuel in its tanks and ammunition in its magazines.

That independence defines the ship as much as its armour.

Under the command of Captain J. Miller, the Avenging Sun became more than a mercenary vessel.

It became a home.

Its decks carry people who would rarely fit comfortably within formal military structures: pilots, engineers, soldiers, medics, technicians, hired guns and survivors drawn together by necessity rather than ideology.

Among them are Yoko Yoshiro, Mitsuko, Kazuomi, Mya Hendrix, Ivy Hart, Jacob Whitlock, Lynch, Horvat, Brom, Xiu, Toby, Delis, Cordy and Meta.

They are not a parade-ground crew. They argue. They distrust. They clash. But aboard the Avenging Sun, survival creates its own kind of loyalty.

The ship’s interior reflects its function.

Industrial corridors. Heavy bulkheads. Engineering spaces dense with machinery. Weapons lockers within easy reach. Crew compartments designed for endurance rather than comfort.

Everything exists because somebody needs it.

Nothing is decorative unless the crew made it so.

Its weapon batteries give the cruiser enough force to defend itself against raiders, hostile ships and situations ordinary civilian vessels would never approach. But the Avenging Sun’s greatest strength is not firepower.

It is persistence.

The vessel has survived damage that should have ended it.

Its crew has patched ruptures, replaced systems and dragged failing machinery back into operation because abandoning the ship often means abandoning themselves.

That resilience becomes central during the expedition into the Hades Nebula.

There, the Avenging Sun carries its crew beyond the comfortable borders of civilisation and into territory shaped by the legacy of the Ag’nagaruth.

Every kilometre deeper into the void increases the pressure.

Every system failure matters more.

Every disagreement becomes more dangerous.

And the ship that once represented freedom begins to feel increasingly like the last secure room in an endless dark.

Yet it keeps moving.

That is what defines the Avenging Sun.

Not beauty. Not status. Not technological perfection. Endurance.

It is a battered machine held together by repair work, memory and people too stubborn to stop.

A mercenary cruiser with no empire behind it.

No endless supply chain.

No guarantee that anyone will come if the engines fail.

And still—

the Avenging Sun never stops.